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Posted: Tue Jan 06, 2015 5:52 pm
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Mahzuki Zero the Crimson Mahzuki I wish it was just button mashing for me. I have trouble doing the double stick taps lol. Wouldn't that be for running? And Back steps which I rely on for Hakumen o| I think things like that were why I usually used the D-pad instead of the analogue stick..not that that really helped, given how easily I'd manage to jump or crouch instead.
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Posted: Wed Jan 07, 2015 4:12 pm
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Zero the Crimson Mahzuki Zero the Crimson Mahzuki I wish it was just button mashing for me. I have trouble doing the double stick taps lol. Wouldn't that be for running? And Back steps which I rely on for Hakumen o| I think things like that were why I usually used the D-pad instead of the analogue stick..not that that really helped, given how easily I'd manage to jump or crouch instead. On Xbox right? The D-pad was so marshmellow like it made it hard to use.
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Posted: Wed Jan 07, 2015 5:01 pm
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Posted: Wed Jan 07, 2015 5:03 pm
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Posted: Wed Jan 07, 2015 5:06 pm
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Posted: Wed Jan 07, 2015 5:09 pm
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Posted: Wed Jan 07, 2015 5:14 pm
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Mahzuki Zero the Crimson Mahzuki I like the stick personally. It allows my to form a rhythm. o) I have a number of issues with it. From jumping/crouching/running when I don't mean to, to messing up combo inputs...though it is the only way for me to get the Z motion input right. (as rare as it is for me to actually get it) Z motion is the one for Infernal Divider for Ragna right? I'm pretty sure that's it.
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Posted: Thu Jan 08, 2015 4:33 pm
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Zero the Crimson Mahzuki Zero the Crimson Mahzuki I like the stick personally. It allows my to form a rhythm. o) I have a number of issues with it. From jumping/crouching/running when I don't mean to, to messing up combo inputs...though it is the only way for me to get the Z motion input right. (as rare as it is for me to actually get it) Z motion is the one for Infernal Divider for Ragna right? I'm pretty sure that's it. I just do a quick tap and quarter circle for the vita and ps3. Xbox was too hard to do that because of how firm the stick was. Bullet has a lot of those Z inputs with one being a back to back input in opposite directions.
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Posted: Fri Jan 09, 2015 5:36 pm
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Posted: Sat Jan 10, 2015 2:35 pm
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Zero the Crimson Mahzuki I just do a quick tap and quarter circle for the vita and ps3. Xbox was too hard to do that because of how firm the stick was. Bullet has a lot of those Z inputs with one being a back to back input in opposite directions. I really just can't get it right, normally. Oh dear, she might be a difficult character for me then. xd Once you get the timing down with the motion it gets easier but if you have to use it constantly like one of her challenges your thumb will hurt. o(
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Posted: Sun Jan 11, 2015 11:38 am
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Posted: Thu Jan 15, 2015 5:32 pm
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Posted: Sun Jan 25, 2015 8:17 am
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Posted: Sun Jan 25, 2015 1:39 pm
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Zero the Crimson Mahzuki Massive combos are no longer possible to do in CP because of a stupid mechanic that makes "Same combo" escapable. Doing an attack more than once in other words. Challenge mode is dumb. The make extremely complicated combo chains that are not even worth learning due to the fact that the damage is limp. o( Wow! That's lame. __________________ Now that I actually have a PS3, I intend on getting this game soon (if possible). I really can't wait to actually play the story...though the various problems mentioned do slightly worry me. The hardest fight you'll have in story mode is going to be Take-Mikazuchi. And the game will force you to play as someone you get absolutely no chance to practice with unless you decide to unlock him with cash. o|
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Posted: Sat Jan 31, 2015 9:53 pm
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Mahzuki Zero the Crimson Mahzuki Massive combos are no longer possible to do in CP because of a stupid mechanic that makes "Same combo" escapable. Doing an attack more than once in other words. Challenge mode is dumb. The make extremely complicated combo chains that are not even worth learning due to the fact that the damage is limp. o( Wow! That's lame. __________________ Now that I actually have a PS3, I intend on getting this game soon (if possible). I really can't wait to actually play the story...though the various problems mentioned do slightly worry me. The hardest fight you'll have in story mode is going to be Take-Mikazuchi. And the game will force you to play as someone you get absolutely no chance to practice with unless you decide to unlock him with cash. o| What fun, what fun.
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