Roles
Players
Quote:
Psychomancer
In TWEWY, Shiki Misaki is able to bring her stuffed cat, Mr. Mew, to life in the UG to fight alongside her. In Mafia, when the Psychomancer is erased, their helper will be erased in his or her stead, revealing the Psychomancer's identity and giving him or her a second chance.
In TWEWY, Shiki Misaki is able to bring her stuffed cat, Mr. Mew, to life in the UG to fight alongside her. In Mafia, when the Psychomancer is erased, their helper will be erased in his or her stead, revealing the Psychomancer's identity and giving him or her a second chance.
Quote:
Imprinter
In TWEWY, the player could imprint words into the heads of normal people in order to help the person's fickle mind decide what to do or just make them do something completely different. In Mafia, the Imprinter can PM the Game Master a person to imprint on, that persons vote is changed to whoever the imprinter chooses.
In TWEWY, the player could imprint words into the heads of normal people in order to help the person's fickle mind decide what to do or just make them do something completely different. In Mafia, the Imprinter can PM the Game Master a person to imprint on, that persons vote is changed to whoever the imprinter chooses.
Quote:
Ramen Doctor
In TWEWY, the Players needed to look out for each other to ensure that the mission was completed every day. In Mafia, the Ramen Doctor can give one person daily a bowl of Mystic Ramen to protect them from danger. If the mystic ramen player is attacked, there is a 75% chance they will survive. The Mystic Ramen is powerless against the attacks of the Fallen Angel.
In TWEWY, the Players needed to look out for each other to ensure that the mission was completed every day. In Mafia, the Ramen Doctor can give one person daily a bowl of Mystic Ramen to protect them from danger. If the mystic ramen player is attacked, there is a 75% chance they will survive. The Mystic Ramen is powerless against the attacks of the Fallen Angel.
Quote:
Vigilante
In TWEWY, some of the players had their own agendas instead of following the missions. In Mafia, the Vigilante is a player that hunts Reapers and erases them. The Vigilante can attack 1 person per day, and there is a 50% chance that the target will be erased, a 25% chance that the Vigilante will be erased (if the target is a Reaper), and a 25% chance that nothing will happen. Choose your targets wisely: if the Vigilante attacks the Fallen Angel, it means instant erasure for the Vigilante.
In TWEWY, some of the players had their own agendas instead of following the missions. In Mafia, the Vigilante is a player that hunts Reapers and erases them. The Vigilante can attack 1 person per day, and there is a 50% chance that the target will be erased, a 25% chance that the Vigilante will be erased (if the target is a Reaper), and a 25% chance that nothing will happen. Choose your targets wisely: if the Vigilante attacks the Fallen Angel, it means instant erasure for the Vigilante.
Quote:
Super Sleuth
In TWEWY, Rhyme always took the time to stop, think, and figure things out. In Mafia, the Super Sleuth can discover the role of his or her target once per day.
In TWEWY, Rhyme always took the time to stop, think, and figure things out. In Mafia, the Super Sleuth can discover the role of his or her target once per day.
Quote:
Stupid Sleuth
In TWEWY, Beat always jumped to conclusions and ended up on the wrong track. In Mafia, the Stupid Sleuth can discover the role opposite to his or her target once per day.
In TWEWY, Beat always jumped to conclusions and ended up on the wrong track. In Mafia, the Stupid Sleuth can discover the role opposite to his or her target once per day.
Quote:
Guardian
In TWEWY, Mr. Hanekoma watches over the Game, interfering only when the rules are being disregarded. In Mafia, the Guardian is a Player that starts the game partnerless. When a Player is erased, the Guardian can take action to prevent their partner's erasure the next Day by becoming their partner. The Guardian may switch partners only if their partner is erased. The Guardian cannot be erased by Reapers or the Vigilante; only the Fallen Angel or the Players can take him or her down.
In TWEWY, Mr. Hanekoma watches over the Game, interfering only when the rules are being disregarded. In Mafia, the Guardian is a Player that starts the game partnerless. When a Player is erased, the Guardian can take action to prevent their partner's erasure the next Day by becoming their partner. The Guardian may switch partners only if their partner is erased. The Guardian cannot be erased by Reapers or the Vigilante; only the Fallen Angel or the Players can take him or her down.
Reapers
Quote:
Support Reaper
In TWEWY, Reapers seen wearing red or black hoods serve as Support Reapers. Their purpose is to make walls and set terms for their removal. In Mafia, the Support Reaper can create a "wall" in the Player's mind that stops them from coming to a decision. The Player targeted by the Support Reaper has their vote disregarded for that day.
In TWEWY, Reapers seen wearing red or black hoods serve as Support Reapers. Their purpose is to make walls and set terms for their removal. In Mafia, the Support Reaper can create a "wall" in the Player's mind that stops them from coming to a decision. The Player targeted by the Support Reaper has their vote disregarded for that day.
Quote:
Harrier Reapers
In TWEWY, the reapers Koki Kariya and Uzuki Yashiro worked together to help dish out massive amounts of pain to the players. In Mafia, the Harrier Reapers may work together to try and eliminate a single player. Problem is these Harriers aren't exactly on speaking terms and instead just send in a single vote on a player they deam to be fit to kill, if they both pick the same player, that player is attacked by a powerful noise and erased as a result. Working together as a pair, if their partner is killed they face the same fate the next day. Unless they can partner with the mole(if they have no partner) or the guardian(if they have no partner)
In TWEWY, the reapers Koki Kariya and Uzuki Yashiro worked together to help dish out massive amounts of pain to the players. In Mafia, the Harrier Reapers may work together to try and eliminate a single player. Problem is these Harriers aren't exactly on speaking terms and instead just send in a single vote on a player they deam to be fit to kill, if they both pick the same player, that player is attacked by a powerful noise and erased as a result. Working together as a pair, if their partner is killed they face the same fate the next day. Unless they can partner with the mole(if they have no partner) or the guardian(if they have no partner)
Quote:
Mole
Can you really trust your partner? For the most part, the Reapers act alone, but they have sneakily decided to provide a few of their own with Player Pins for the sake of gathering information from the other side and playing tricks on their trusting partners.
Can you really trust your partner? For the most part, the Reapers act alone, but they have sneakily decided to provide a few of their own with Player Pins for the sake of gathering information from the other side and playing tricks on their trusting partners.
Quote:
Shadow Sleuth
In TWEWY, sometimes there's more to the world than what the eye can see, like Reapers lurking in the shadows.. well, in Mafia, this Reaper is doing exactly that! The Shadow Sleuth can track 1 Player per day, but since they have to stay hidden, their tracking doesn't always succeed. There is a 50% chance that the Sleuth will discover their target's role.
In TWEWY, sometimes there's more to the world than what the eye can see, like Reapers lurking in the shadows.. well, in Mafia, this Reaper is doing exactly that! The Shadow Sleuth can track 1 Player per day, but since they have to stay hidden, their tracking doesn't always succeed. There is a 50% chance that the Sleuth will discover their target's role.
Other
Quote:
Fallen Angel
This character doesn't care about Reapers or Players. As long as somebody's dying, that's fine with them. The Fallen Angel can erase 1 person every night, and will take out a person randomly upon being erased.
This character doesn't care about Reapers or Players. As long as somebody's dying, that's fine with them. The Fallen Angel can erase 1 person every night, and will take out a person randomly upon being erased.
Quote:
Enlightened Angel
The Enlightened Angel seeks the successful completion of the game and to put a stop to the Fallen Angel's actions. If the Fallen Angel attacks the Enlightened Angel he is outed as the Fallen Angel and erased on the spot, afterward the Enlightened Angel will leave the game and his partner will team up with or become the guardian. This Angel, while being ordered to remain neutral, may grow fond of his partner and if his partner is attacked he can sacrifice himself and the partner is teamed with or becomes guardian.
The Enlightened Angel seeks the successful completion of the game and to put a stop to the Fallen Angel's actions. If the Fallen Angel attacks the Enlightened Angel he is outed as the Fallen Angel and erased on the spot, afterward the Enlightened Angel will leave the game and his partner will team up with or become the guardian. This Angel, while being ordered to remain neutral, may grow fond of his partner and if his partner is attacked he can sacrifice himself and the partner is teamed with or becomes guardian.
Quote:
Game Master
In TWEWY, the Game Master was the Reaper appointed to send out missions and run the Game. In Mafia, they have the same function. This is a NPC role automatically assumed by the person running the Game
In TWEWY, the Game Master was the Reaper appointed to send out missions and run the Game. In Mafia, they have the same function. This is a NPC role automatically assumed by the person running the Game