Clerical Data
[Gaia Username]: Necroplant
[Character Name]: Shuji Amatsuki
[Character Race]: Shinigami
[Character Age]: Third oldest of the entire soul society
[Racial Rank]: Captain of the 5th Division A+/S
[Character Personality]: A very gregarious captain he almost immediately shoots out for a friendly chit-chat when possible. When irritated he has a death glare much like Nanao. Where even if the one who sees it outranks him or is significantly stronger they will be disturbed if not partly horrified. When not in the mood for chatting he is very composed and easy going with traits similar to Unohana. Often he creates bad if not horrible jokes or puns which he finds hilarious but others beg to differ.
[Character Biography]:
Originally born in the 1st ring of the Rukongai he was raised well mannered and polite. He made his way into the ranks professionally and with gusto climbing the ladder as such. Proud parents and proud blade eventually led to mishaps. Half way through life he bit off more than he could chew. After intense medical treatment Shuji was as good as new other than his nervous system was destroyed. His nervous damage functions as a double edged sword as he cannot feel physical pleasure or know when he has suffered heavy damage from an area that cannot be seen. This concerned his parents who are attempting to develop artificial nerves.
Shuji eventually decided to live in the moment. He went from place to place honing his skills and his intellect, which some say can be conniving but others say are duller than the blade he uses. When the time came he assumed his position as captain of the Kido Corps and aspires to train the youth.
However Once Shuji got to the point where he excelled at his Zanpaktou, damage caused in the soul society was worthy enough for immediate sentence to the nest of maggots or zanpaktous destruction for an extremely dangerous ability. Shuji after pleading his case gained the ability to remain in his position with heavy restrictions to his Zanpaktou. Shuji has since been feared by many which is why Shuji has been as friendly as possible to ascertain their trust.
Visual Data
[Hair Color]: Brown
[Eye Color]: Grey
[Distinguishable Markings]: Glasses that always shine blue in the morning and yellow at night.
[Weight & Height]:
157 6'1
[Clothing]: Casual clothing is what he most often wears but come a serious situation such as meetings or professional occasions he adorns a traditional hakama covering his casual wear often a suit or form of turtle neck to where it is no longer visible. He states he dislikes geta or any form of traditional footwear because he can never feel if they need readjusting which leads to them falling off most of the time.
Spiritual Data
[Reiatsu Color]: Peru
[Racial Weapon]: Zanpaktou Shinshutsu-bi (Command:Engorge yourself) Spirit
[Zanpakutou's Name]: [Shinshutsu-bi](浸出日):Leeching Sun
[Weapon Abilities]: Reiryoku creation, absorption, followed by its multiplication, and redirection.
[Inner World]:Shinshutsu-bi has a a very plain but also confusing world. Initially upon entry into this world one finds themselves in a hall. As one progresses down the hall there is a form of reflective mesh that looks similarly to a bugs net with indescribably small holes. If one continues through the forms of mesh they will find doors, doors that lead to several accommodations be it a form of kitchen,bedroom, or swimming pool with another door adjacent to the one opened. If Closing the door and opening it again spawns another type of room but never an exit. Continuing through the mesh the holes becomes smaller and smaller to the point where it almost becomes microscopic. Toward the end where final mesh seems to end is a single huge hole when looked through goes down a curve like hallway. If one progresses through this mesh and down the hall they exit Shinshutsu-bi's Inner World. If Shinshutsu-bi holds any animosity toward whatever is in its inner world all the mesh is sealed preventing access thus forcing the intruder to walk aimlessly through countless never ending doors until they find the exit.
[Shikai]: Shinshutsu-bi breaks into two separate forms that can be united to become a single rod shaped weapon that channels Reiatsu.
[Shikai Abilities]:Any material object if cut excluding a physical body or Zanpaktou, will instantly become reishi. Objects cut in this method to produce reishi will instantly be absorbed by Shinshutsu-bi. This ability comes at a cost for when released Shinshutsu-bi cannot directly inflict damage on opponents. However, most anything comprised of reishi like Ukitake's Zanpaktou can instantly be absorbed like cero, quincy arrows, and many forms of Hado. It has shown ineffective against a Quincies Gintō unless the silver tube is cut directly and has also proved ineffective against Kido that is not a solid form of energy like that of #58 Orchid Sky or Bakudo #75 Gochūtekkan along with higher grade cero like Cero Oscuras but remains effective against a Grand Rey. When the two blades are reunited collected Reishi is redirected into Shuji's body amplifying kido modifying it for dramatic and possibly regrettable results. When in its unified state is constantly absorbs and redirects reishi into Shuji but will always fall short of an experienced Quincies absorption(B or higher) meaning their spirit weapons will remain unhindered. Least experienced quincy will hardly be able to form a bow. (D or lower) While mediocre quiny fine their arrows less potent.(A Dash is the amount of posts required before performing said attack. Dash's increase by 1 if an attack is absorbed.)
Kido #31Dash 3 Triumphant Shakkahō :Fueled by Shinshutsu-bi forms a large red ball of energy the size of a wrecking ball that devastates whatever it hits whilst causing a sizable explosion. [♦]
Hado #58 Dash 5 Ripping The Orchid Skies: Fueled by Shinshutsu-bi Shuji performs Kido #58 Orchid Sky which unlike it's original counterpart releases a hurricane of devastation. [♦]
Hado #1 Dash 1 Buddhas Thrust: Amplifying Hado #1 Sho makes a single punch from Shujo as devastating as Sado's La muerte in close quarters it is also a way to produce a large distance gap.[♦]
Hado #73 Dash 7: Amplifying Kido 73 Sōren Sōkatsui creates an ungodly amount of electrical energy in the palms of both Shuji's hands lashing it out combining them or sending them in two different directions. The attacks are followed by an explosion and an intense damaging electrical current flooding the area where the attack made contact. It's power surpasses even Hado #88 [♦]
Hado #91 Dash 10 Billion Hands Blasphemous Insult of gods. Amplifying Senjū Kōten Taihō for ungodly results of destruction to surpass forbidden Hado #96 It alters the incantation:For fools who laugh in the name of god, Cowardice, Disdain, Align, For cannons of divine judge, claim the skies their own, solid form who lacks, fading gods torment, no more, searing the long forgotten. [♦]
Kido Bakudo Mastery and Minor Amplification: Having Mastered All forms of Kido he can amplify them sacrificing one dash. Arc Shield when Amplified would become longer and able to cushion larger damage. While other kido simply becomes stronger.[♦]
General:Categorized By Practitioner,Adept,Expert,Mastery
Shunpo Expert
Kido Mastery
Swordsmanship razz ractitioner
Hand to Hand Combat:Adept[♦]
[Bankai]:Temporarily abandoning all his kido abilities Shinshutsu-bi will spontaneously combust in the air vanishing. Any forms of spirit particles or energy will be immediately absorbed as if it were done in a flash in this brief second. The atmosphere seems to be getting hotter and hotter. Shuji then becomes engulfed in white light that takes all forms of kido,quincy techniques,and cero absorbing it all whilst at the same time nullifying his own. The light functioning as a form of armor. In this form Shuji rapidly ages one hundred years per post. Capping after 1000 years increase which kills Shuji as his body can only last 1000 years from the strain it puts on his health. The years and strain will never vanish leaving this a dangerous if not last resort Bankai.
[Bankai Abilities]:
Released With:Leech all creation.
Creates white energy that can bypass spiritual pressure as well as other techniques using the opponents own abilities against them, when this occurs being struck by the energy hierro,spiritual pressure, and defenses are bypassed giving the competitor damage tolerance and reduction of the average human which could pose lethal if they are not agile. The Banaki itself denies natural law as the form of light is produced on another plain of existence separate to the one it was activated but remains visible much like Kageroza Inaba's ability. In other words Shuji is unaffected by other abilities be it poison or distortion. It also allows his Bankai to be released when trapped in a Bakudo or when in a typically tight spot. So long as the ability is not affecting the light in its own dimension it's release is always possible and always capable of instantly absorbing surrounding spirit particles within a 3 mile radius but not new ones after the flash. The flash itself causes little damage in the real world but devastating damage if used in hueco mundo or the soul society as mostly all things in those areas consist of spirit particles.
Wrath of Apollo:A large column of white light is fired toward the opponent. The column can split and deviate into smaller columns should Shuji wish endless times. [♦]
Death of the Leech:Absorbs all the left over surrounding spirit particles and Shuji's reiatsu ending the release creating a Tidal Wave of damaging white energy. Shuji typically falls unconscious after this. This white energy unlike the others cannot bypass defenses.[♦]
Burning Crusade:A formation forms below the opponent much like a Quincys Sprenger. It erupts forth the same way in white hot light but does not bind their movement. [♦]
~Additional Information~
X:Shuji's release is banned from use in the soul society unless otherwise instructed by the SouTaichou, it may otherwise be used for self defense only.
X:Hado #73 Dash 7, Hado #91 Dash 10 Are dubbed forbidden and illegal for Shuji, unless otherwise temporarily revoked by the SouTaichou.
X:Shuji is prohibited from intentionally using his release against the Quincy other than for the sake of self-defense. Unless otherwise instructed by the SouTaichou.
X:Shuji cannot release his Bankai in the soul society regardless of the SouTaichou's demands based off of moral decision.
X:Nobody knows Shuji has achieved Bankai other than SouTaichou who has yet to see it personally.
X:If any law if broken Shuji has submitted himself for immediate execution, If necessary.
X:Shuji is familiar with all captains and lieutenants labeling them with nicknames. As to what they are it's always a surprise.
COMPLETE
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Clerical Data
[Gaia Username]: Necroplant
[Character Name]: Xerox
[Character Race]: Fullbring
[Character Age]: 20
[Racial Rank]: Full Bring Near Master(Though there is no mastering fate) B
[Character Personality]: Xerox lacks a name. Which often leads to awkward conversation if he is asked for his name. More often than not he clings to dark or typically solitary areas. He has a sense of ever impending doom often conveying sullen or lost emotions when he speaks. He acts devoid of happiness and there has yet been an occasion he's laughed where it wasn't maniacal or lacking sanity. He often encourages people other than himself to be happy but gives off a morbid scenario of death drawing ever closer. He dislikes people who have personalities similar to him as he dislikes his own personality. What falls under these categories are apathetic, moody, emotionless, and cold. He doesn't eat often as he often is never seen removing his mask.
[Character Biography]:
Xerox was born in a hospital as all children are however, his mother like that of all Fullbring, found herself in contact of a Hollow attack within the hospital. The hollow was dispatched of by a neighboring Quincy but injuries sustained by his mother were to great to live through child birth. Thus his mother died, his father having been caught to by panic and an overwhelming wave of depression come the death of Xerox's mother he immediately jumped out the window which was already damaged by the Hollow. What Xerox's father failed to recall was they were fourteen floors high. The result was a messy scenario that needed cleaning on ground level. With a newborn in hand an uncreative doctor came up with the temporary name Xerox after eying printer paper in the opposite room. The doctor then took the child under his custody.
With the medical records lost, illegible, and torn the doctor had to use alternative sources to look for Xerox's relatives. The unfortunate reality was during that event the doctor, the nurses, and staff strangely forgot the parents names. With the medical team in a frenzy, they began calling orphanages. None of the calls were going through or being acknowledged which was becoming another peculiarity. The doctor has raised Xerox for a good year when an elderly man arrived at the door during Xerox's feeding time. Looking less than trustworthy the old man said "Is the one who bears the fool here?" Clearly the doctor was at a loss then the old mans eyes seemed to twinkle he immediately asked for the child's name. Once the doctor told the old man he snatched Xerox and like lightning was gone before the police could even arrive.
The old man was nowhere cruel. He in fact was taoist with a strong sense of destiny. Using what he had gathered from the cards he had to be the guardian of the fool, who in this case was Xerox. Xerox lived under the old man traveling great distances and engaging in different spiritual activities unknowing his parents and the doctor that birthed him. The old man knew Xerox held the power of the fullbring and was training it within Xerox since age two. The last destiny walk (as it was called) Brought both the monk and Xerox to Karakura where Xerox witnessed his masters death by the hands of heretics, the old man died from blood loss. When the fight finished, Xerox's master said the final Arcana to overcome was death and that it was the gateway to true enlightenment, do not cry for me, cry for the fools who have yet to experience enlightenment and wear always a smile. Which came to show that the old man was also a full bring. Upon passing Xerox was given a leather bound journal at age 17 where had recently been using his full bring powers from a children's book it was transferred into the journal. The journal contained the information about how he gained his powers and enforced the belief Hollows are merely those who seek enlightenment but are not yet ready and thus must be treated like fauna.
With years of experience with his full bring powers he has mastered it. Though living life alone and often separated from people left Xerox socially inert. He resorted to living in the slums and eating what he could find. He endured much trauma which has damaged his psyche and reasoning about some subjects. His protection of hollows has more or less made him more enemy than friend. He sees those who hurt hollow as wrong or cruel. With all these experiences coming together one would find it hard to stay smiling but not Xerox. Dubbed as The Smiling Man by the people Xerox dons a mask that regardless of situation will always smile. He is often mistaken as a strange vizard or arrancar because of his behavior.
Visual Data
[Hair Color]: Grey
[Eye Color]: Secret
[Distinguishable Markings]: His skin is always pale from malnourishment and lack of sun. His body would look anorexic but due to the robes he often wears he comes off to be decently built.
[Weight & Height]:
101 6'2
[Clothing]:A strange black monks robe bearing similar to a black Hakama. A mask that seems to never be removed. A distinguishable black cap bearing similarities to a Sokushinbutsu's.
Spiritual Data
[Ability Description/Fullbring Name]: Norn; Norn is the nordic goddess similar of the fates in Greek mythology it was seen as a suitable name as the full brings ability calls upon powers from the Major Arcana( A set of 21 tarot cards commonly used for fortunetelling or parlor games.) Each card is linked to a trait each trait is linked to an ability each ability is carried out as the destiny affiliated and determined by the card becomes reality. In unison with taoism and the belief that full bring similarly have, stating all things have a soul, all things have an arcana.
[Ability/Fullbring Sealed Form]:
[Ability/Fullbring Release Command]: We cannot avoid destiny.."Panta Rhei"
[Ability/Fullbring Form]: The journal remains the same but it's leather seal is broken. From the journal thetarot cards emerge at random each bearing their own surprise.
[Fullbring Level]:Adept
[Abilities/Fullbring Abilities]:
A tarot card is drawn via random number generator. It is then revealed and the effect of said card takes place triggered by Xerox's will. Should a new card be drawn the effects of the old will be replaced.
[♦]The Blank:The book releases a card that splits into the 56 minor arcana. This is the only skill that need not require the drawing ceremony it is summoned by whim. The 56 minor Arcana then function as weapons which can be manipulated, with knife like similarities being thrown and defensive purposes. The cards are still primarily paper and therefore its weakness is fire. Like all arcana use of the blank ends the previous effect.
[♦]The Fool:Causes confusion and the belief that the target is in a dark forest lost surrounded by twists and turns forever searching for something. The user is in this forest and the only way to exit the forest is through touching or landing an attack on the user in this case Xerox.
[♦]Magician:The card allows the release of sizable flames from which Xerox xan manipulate. In the case of Arcana Endowment only one flame will be released and it will be from the card itself.
[♦]Empress:The card allows the release of ice shards that bitterly tears at the target. Being the embodiment of a cold leader the ice can pursue relentlessly. In the case of Arcana endowment the ice will be released from the card and will cease after a short time.
[♦]Emperor:The second strongest of the the cards grants its powers to the opponent first. The card, which has the ability to give the opponent two requests once fulfilled it will return to Xerox for his use. If the demand is not satiated, the target will find themselves being crushed by an immense amount of gravitational force as if someone larger or superior to themselves is punishing them, making it feel as if every fiber of their being is slowly being torn apart. The punishment is always painful but can never kill. The opponent can choose whom he wishes to make the demand of and the card forever remains in their possession until it's fulfilled its use, thus prohibiting Xerox from using his powers. To own the emperor is to own power. EX: "My first demand is that you kill yourself." "I refuse, something so ridiculous." The man that refused the demand was suddenly engulfed in indescribable pain. The man is starting to wish he had agreed for this pain seemed hardly worth living through, as the pain subsided the man was cowering and whimpering. "My second request is that you dance for me." Almost immediately hearing the request the man began dancing and nothing occurred. After the second request the card vanished and the tortured man fled to a place where he could forget his nightmare. (The same demand cannot be used. The card must be present on the owners body for its use. If the card leaves the holder at anytime Xerox regains the Emperor.) In the case of Arcana endowment it only has one use.
[♦]Priestess:The target will feel a cooling sensation as their wounds heal completely.
[♦]Hierophant:The target is sealed in a stone box that soon collapses in on itself to damage whats within it.
[♦]Lovers:The target will be confronted by a extremely convincing illusion of the one they fantasize of being with forever. The illusion then admits its love leaving the target normally flustered. In the case of Arcana endowment the user can choose to have the target attracted to themself, though the effects are only temporary.
[♦]Chariot:Manipulates nearby forms of unmanned machines to attack the target or provide Xerox with mobility. In the case of arcana endowment the user can chose to make their skin becomes temporarily metallic.
[♦]Justice:Depending on who has suffered the most damage. The damage sustained by the most wounded will be given to Xerox if Xerox has sustained the most damage it will be given to the target. Arcana Endowment:Justice can only be used for sacrificial purpose such as the strongest member of your team has suffered great injuries and is suffering heavily, while you yourself are unscathed. By using the Justice Arcana the user can take the strongest member of the teams pain so he can continue to fight.
[♦]Hermit:Allows Xerox to teleport making shunpo pale in comparison. In the case of Arcana Endowment the user can only teleport once.
[♦]Fortune:Fortune has no particular combat use. It either grants all who see it revealing incredibly good luck with many conveniences or bad luck with unfortunate events. The luck given is simply determined by the rpers choice.
[♦]Strength:Gives Xerox strength, endurance, and speed to rival that of a high ranking vizards.
[♦]The Hanged Man:Magnifies the targets sensitivity. Meaning their five senses will be enhanced but the pain they feel will be obscenely more potent.
[♦]Death:Gives the target a all too real illusion of dying or a scenario involving producing a near death experience.
[♦]Temperance:Makes Xerox invulnerable to all forms of attack but he cannot move or attack giving him the likeness of a rock, It wears off via Xerox's whim.
[♦]Devil:Bathes the target in absolute isolation surrounding them in darkness filling them with negative thoughts where the only thing they see is Xerox's mask smiling with horns. In the case of Arcana Endowment the user can choose the image the target must witness.
[♦]Judgement:Darkens the sky and starts a storm then grants Xerox the ability to summon medium sized bolts of lightning from the sky. In the case of Arcana endowment only one bolt of lightning is produced and it is shot forth from the card. Similar to Hado: Pale Lightning
[♦]Tower:Large pillars erupt from the ground and continues to grow higher in length rapidly. Pillars at a certain height eventually curve toward another curving pillar where the two pillars crush whats on their platforms and produce high degrees of rubble. In the case of Arcana endowment only two pillars will form.
[♦]Star:Has no effect during morning or indoors. Stars grow brighter and from the darkness in the sky small meteors begin to fall. In the case of Arcana endowment three blazing meteors erupt from the card before it vanishes.
[♦]Moon:Creates a double of the opponent that mimics everything the target does. It's allegiance belongs to the opponent. In the case of Arcana Endowment the double is always the user.
[♦]Sun:Makes Xerox capable of seeing into ones thoughts and mind giving him the ability to predict the opponents next move. It also provides glimpses into the future.
[♦]The World:The final arcana is the strongest but has yet to be added to the deck. It's effects are still a mystery as it requires both mental growth on Xerox's part and physical growth. The requirement for unlocking The World and technical mastery of the full bring are the true senses of Fulfillment, good will, and wholeness. All of which Xerox has yet to truly achieve.
Extra:
The Arcana Endowment System:Xerox has the lesser used ability to make a copy of a card using part of his soul and imbuing it into a blank minor arcana. The copy holds all the power of its original counterpart. However, The effects aren't continuous and only last for one use. In terms of The Magician only a single fire ball could be used before the card vanishes. The other condition is the card must always relate to what you believe your rpc's closest personality relative to their arcanas personality traits. The personalities are as follows. To obtain a card of your arcana it would be best to form some sort of relationship with Xerox and ask for a reading. Most Arcana function as if the the user is Xerox exceptions are mentioned in the original skills.
Fool: Lost, Undetermined, Clumsy, Confused, Always Curious
Magician:Creative, Outgoing, Trendsetter, High Self Confidence, Precise in most everything they do
Priestess: Wise, Introspective, Uses common sense often, Kind hearted, supportive
The Empress:Demanding but for good reason, Often serious, Sometimes bitter, Motherly
The Emperor: Highly Demanding, Usually expectant of obedience, Egotistical, Decision maker, Power Hungry, Choices harsh but often necessary.
The Hierophant: Well Educated, Conservative, Formal, Often Blunt for sake of speaking the truth, experienced, but easily swayed through emotional appeal.
Lovers: Lustful, a tease, romantic, one tempted by desire
The Chariot: Outgoing, Unwavering, Passionate, Goal Seeker, Convicted, Energetic, Impulsive, wants to become the best at what they do.
Strength: Has high Self-Control, Has high self discipline, Inner strength, compassionate and patient. The strength arcana is one who harnesses inner strength and turns it into true power.
The Hermit: Introvert, soft spoken, shy, enjoys peace and quiet, understanding, somewhat philosophical
Fortune:Chance taker, enjoys change, enjoys surprises, believes their is only luck not fate.
Justice: Cold, Unmoved, Serious, Law Abiding, Tradition is law, Expectant that others will do as they are told.
The Hanged Man: Willing to sacrifice, lazy, gives up often, conformist, passive but accepting the truth and logicality of a situation.
Death: Morbid, Seeking Rebirth, Often feeling useless or insignificant, depressed, dark and negatively emotional.
Temperance: One who takes things slowly, Not easily angered, patient, balanced, self security.
The Devil: Selfish, Greedy, Ignorant, Trickster, Often Disinterested in things not pertaining to themselves or their own gain.
The Tower: A Memorable person who carries on positively through a sad past. Can easily become panicked or distressed, paranoid, fearing the worst but pursuing the best.
The Star: Generous, Optimistic, Humble, Often has peace of mind, Inspired often, a symbol of inspiration to others. Both committed and helpful to others.
The Moon: Easily mislead, convoluted beliefs. often seen as a outcast, Highly imaginative, takes things to extremes or out of context, a dreamer.
The Sun: Enthusiastic, Oozes radiance, aspires to solely be happy, innocent, doesn't criticize, always on the look out for new people and friends.
Judgement: Hopeful, Quick Decider, Non-hesitant, easily forgiving of others, makes mistakes but atones for them.
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Clerical Data
[Gaia Username]: Necroplant
[Character Name]: Valkenhein Needlegrant
[Character Race]: Bount
[Character Age]: Bout Seven Hundred or so give or take.
[Racial Rank]: Body Disposal, Scout, Rank:C
[Character Personality]:Valkenhein has a chivalrous manipulative attitude. He's passive when it comes down to fighting when the gap in power is obviously beyond his grasp. He is moderately strong as he is neither too weak or too strong and can put up a decent fight and he makes sure the opponent knows this as he is prone to show boating. He has an awful sense of direction which doesn't fit his job description at all but the others would rather hear him out and about than complaining about how nobody helps him scout. He has a strong sense of poetic justice, that of which is hollow that kill by eating must die by becoming devoured themselves. Those who kill in cold blood must be killed in cold blood. He is commonly cold blooded but well tempered applying logic to a situation.
[Character Biography]:
Valkenhein discovered his ability to use dolls in the mid 18th century where he served as a bard that told convoluted tales that where both interesting and morbid as it usually involved the hero getting maimed. He eventually colonized with the other bounts he could find, thus discovering his silver tongue. He became a professional adviser for both the leaders of the Yorks and Lancasters and was secretly the reason behind both "The Hundred Years War" and the "War Of Roses" giving corrupt advice. With all the deaths involved in these two wars Valkenhein decided to reap the benefits of the souls that littered the field.
Valkenhein's history of manipulation even dates back all the way to the 1400's where he served under a man known as Vlad the III better known as Vlad the Impaler. The subject of these impalings was actually suggested by Valkenhein and the drinking of their blood was likewise Valkenhein's suggestion in order for Vlad to assert his dominance. Little known to Vlad the Impaler's knowledge Valkenhein was feeding off the impaled.
Valkenhein is one of the few bounts with the ability of spacial manipulation that can open senkaimon. Hence he was more often than not sent to various areas to find feeding grounds. This eventually lead to his acclimatization to Karakura. He, rest assured, serves his new master with great diligence but it has yet to be discovered, that like those he has previously served, Valkenhein is gaining some secretive benefit.
Valkenhein had always found reptiles interesting as it was the devil disguised as a snake that fooled eve into eating the apple. Or rather a lizard can regain it's lost limbs so even if it were to loose it in a fight it can return healed with a vengeance. A chameleon can look in two directions at once being always alert, or how they blend in with their surrounding the gain the upper hand. Valkenhein saw himself in reptiles and reptiles saw themselves in Valkenhein. It has been this way since his scientific birth.
Visual Data
[Hair Color]: Green
[Eye Color]: Yellow
[Distinguishable Markings]: n/a
[Weight & Height]:
188 6'6
[Clothing]: Dress clothes commonly what was worn in the united kingdom during the 1800's.
Spiritual Data
[Doll Name]:die Eidechse (The Lizard)
[Doll Release Command]: Kriechen (Crawl)
[Doll's Dormant Form]: What makes Eidechse unique in it's sealed state is it actually rests in the stomach of either Don or Rey, Valkenhein's two snakes that surround him every chance they get. When Valkenhein gives the command "Zeige Dich" meaning reveal yourself one the two snakes who have it in their stomach will regurgitate a small jade like stone curved like a fang. From the fang shaped stone a small lizard begins to form and crawls on to Valkenhein's should as he begins to adopt reptilian traits such as fangs and scaly skin. The doll is sealed once more when the either Don or Rey consume it. During the time of it's release however, both Don and Rey take the form of snake like Pauldron's in which Eidechse will hide himself in on one of Valkenhein's shoulders. The word "Kriechen" then activates the later abilities. Though this appears similar to doll fusion it is not, Eidechse merely alters Valkenhein's appearance as it sees fit. Though Eidechse is small it usually is the one that initiates attacks, though it's diminutive size makes it more of a support type doll it can execute it's attacks and return back into hiding on Valkenhein in the time it takes to make and end contact with a punch. Eidechse's tail is knife like which translates every punch or swing of the arm or leg kick it will equate to a stab or slash. This state allows for remaining in sync with his doll even when suffering minor injury but will lose control as all bounts do should he suffer serious damage.
[Doll Personality]: Eidechse is very finicky. To the point where his commands are near law. If they aren't orchestrated properly it become bratty and irritable. It has a high pitched voice like that of a infants. It shows signs of vorephilia as it gains pleasure by thinking about swallowing living things whole.
[Doll Abilities]:
Nachbessern(Mend):[♦] Eidechse exposes its small self and stabs the target area with its tail. The target area being that which needs medical attention. The injection restores lost limbs and acts as if a lizard growing another tail or like that of Mayuri's high speed regeneration serum. This of course cannot be used on Valkenhein himself as such an injury would involve losing control of Eidechse.
Verlieren(To Shed)[♦]To make up for most bounts lack of high speed movement. After or before taking an attack Eidechse will make a hissing noise similar to a sonido or shunpo's echo. When this occurs the attack will be received at full force but Valkenhein will receive no damage other that what he has previously suffered or will later suffer as his skin literally peels off leaving a cast of himself on the ground and a scratch less Valkenhein. It still holds the same restrictions of shunpo followed by a draw back of extra sensitivity for a post.
Sauber(Clean)[♦] Eidechse stabs the target removing things such as bodily toxins and poisons in the body which often leaves the bitten feeling rejuvenated, this same method is also used to inject toxins for offensive some examples being neurotoxin. Causing nerve and brain damage.
Jagen(Hunt)[♦] Eidechse will take it upon itself leaving Valkenhein's protection. Multiple shining glints then seem to be heading for the target. This is in fact Eidechse moving at a pace so quickly it is lashing out millions of tiny slashes which can add up quickly.
Bloodied Camellia:[♦] A form of mixed martial arts that focuses on a limber and relaxed body to evade and tensed devastating counter attack targeting ligaments to dislocate bones and tendons to weaken agility. With flexibility equating to a snake. This style is used in unison with Eidechse's dagger like tail.
Mut(Courage)[♦] Eidechse will literally act as a normal doll. Valkenhein will lose his reptilian appearance and Eidechse will leap off becoming the size of a small building dragon dawning a much larger blade like tail. The tail can be extended now to great lengths and swung with great ferocity to topple even buildings. If Valkenhein now becomes injured even slightly Eidechse will go into a rampant rage turning on his master and anything fool enough to confront him. {Size Comparison}
Schwalbe(Swallow) [♦] At any time upon entering his larger form Eidechse can unhinge his mouth much like a snakes and swallow hollow or human sized targets excluding menos grande and anything larger. This technique is more often used to finish a downed opponent or dispose of dead bodies cleanly.
~~~~~~~~~~~~~~
W The Royals W
Character name: Sameal Roquefort
Username: Necroplant
What side you fight for:Royal house Chamberlain
Age: 35
Sex: Male
What kind of smith and rank: B-Rank Weapon, A-Rank Guardian, C-Rank Vision, A-Rank Weapon, C-Dimensional
About the smith:
Type of Smith: B-Rank Weapon{Camilia Rose}
Appearance Before:A chain with that holds traits similar to a flattened tear drop shape until it ends with a thorn shaped attachment. Connected to the belt loops of Sameal's trousers.
Appearance After:=A rapier with blossom like hilt. The grip bears the design of a Camilia flowers which makes it appear flamboyant. It has a tip drenched in a semi-paralytic substance that slows opponents movement.
Effect: Upon striking the opponent their combat performance drops by half as there steps become slower, their breathing heavier, and their attacks lacking in oomph as if stuck in a web like goo.
Type of Smith: S- Ranked Guardian (Arachneen)
Appearance Before: A web like brooch that's hidden beneath Sameal's commonly worn corsage.
Appearance After:The Spider Queen
Effect: Summons a towering spider like being equivalent to the size of a house. It weaves webs that withstand and halt any attack it comes into contact with ease. It likewise spits web like substance to impede opponents. When angered it lays countless eggs that hatch becoming young spiders with incredible speed and jumping ability. The young spiders latch onto the target in attempt to drain them of their fluids to the point of extreme dehydration or exsanguination.
Type of Smith: C-Rank Vision (Imperial Iris)
Appearance Before:The frame on a pair of seemingly innocent glasses.
Appearance After:Makes the eyes invisible with a constant whit shielded glare.
Effect:Increases Sameal's perception and alertness to his surroundings as if he can see a full 360 degrees. It allows for speedy calculation and unhesitating decision making.
Type of Smith: B-Rank Weapon (Arthroarms)
Appearance Before: Cufflinks that bear traits to a spiders legs
Appearance After: From the shoulders pauldrons form, from the pauldrons, large spear like branches come forth jutting outward like claws. They then bend as if they were jointed.
Effect: Eight elongated hinge like limbs have the piercing power equivalent to drills. It can be used as a ballast for jumping high or staying above ground.(Closest Visual Aid)
Type of Smith: C-Rank Guardian (Arachneros Ceros)
Appearance Before: An earring which would be found on the right ear bearing similarities to a dew drop.
Appearance After: The earring falls to the ground making the sound of a water drop. From the initial area of it's dropping a web form with a hole in its center. From the web come trillions of small black spiders.
Effect: These spiders will then begin to swarm their targets and begin wrapping them into a silken cocoon where the target is conscious(allowing the release of a smith) but helpless. The spiders will continue to multiply even until the ground is an unholy carpet of black. Because of this they can also form swarming towers to collapse on the opponents or reach gargantuan heights at a break neck pace. The only way to stop them is to find the initial place of the summoning web or outright destroy the smith.
Bio: Sameal has served under the family Kinburrow since the age of twenty where he served as a simple butler for ten years, before winning enough trust and praise to become Chamberlain. He was there during the raising of the Kinburrow children since their youth at ages fifteen. He would escort Meryle on trips to shop or dances and purchased her gifts. Sameal however, treated Viper more diligently and less courteously as more often than not respect was never mutual in the room. Sameal was always suspicious of labeled heir Viper, Sameal was also well trusted by both the King and Queen and was one of the people who convinced the King and Queen that Viper was not the ideal choice for ruling Tanzer's people. After the incident of their deaths Sameal was classified as a suspect for possible treason due to his closeness and had his smith's confiscated and locked away in one of the royal vaults. Later when he was dismissed of the charges from witness accounts and an alibi that he was with Meryle discussing the succession of the next ruler, he pleaded for the return of what was confiscated from him. The unfortunate reality was only Meryle had the jurisdiction to bequeath unto him his smiths once more.
Sameal has since been a yes man for the now Queen Meryle fulling every medial task or outrageous task she can think of. From being a masseuse to spying of the enemy. He does his work diligently with promise in order to gain access to his confiscated smith that have been kept in solitude for so long. He sews in his spare time and has cooked meals to make even the finest chef jealous. Though as the chamberlain he also keeps monitoring the royal funds and the current welfare of the Tanzer people.
EXTRA:
"Personality"
Obedient Worker with a constantly calm polite demeanor, suspicious and shifty looking, Often believed to have ill intentions, not easily moved, holds firm, silver tongued, Not easily trusting of others, Easily trusted by others, soothing and compassionate way of speaking.
"Interesting Quirks of Boredacity(Like/Dislike)"
+Sameal is more so attracted to a woman's lower body. Things falling under this are exposed feet and legs and any other parts below the abdomen.
+Sameal has a dislike for most of a woman's upper body such as exposed arms, shoulders, cleavage. He sees these things as campy and is prone to immediate labeling should he not know the person well enough.
+Sameal is allergic to tangerines so he typically has an aversion for all things remotely related to the fruit.
+Sameal likes Earl Grey tea and believes all other teas as inferior it is also the only tea he drinks.
+He abhors reptiles with an undisclosed passion. To the point where should he see even a lizard he kills it.
Appearance: Sameal Roquefort: Respectable Servant and Chamberlain of House Kinburrow
Character name: Sameal Roquefort
Username: Necroplant
What side you fight for:Royal house Chamberlain
Age: 35
Sex: Male
What kind of smith and rank: B-Rank Weapon, A-Rank Guardian, C-Rank Vision, A-Rank Weapon, C-Dimensional
About the smith:
Type of Smith: B-Rank Weapon{Camilia Rose}
Appearance Before:A chain with that holds traits similar to a flattened tear drop shape until it ends with a thorn shaped attachment. Connected to the belt loops of Sameal's trousers.
Appearance After:=A rapier with blossom like hilt. The grip bears the design of a Camilia flowers which makes it appear flamboyant. It has a tip drenched in a semi-paralytic substance that slows opponents movement.
Effect: Upon striking the opponent their combat performance drops by half as there steps become slower, their breathing heavier, and their attacks lacking in oomph as if stuck in a web like goo.
Type of Smith: S- Ranked Guardian (Arachneen)
Appearance Before: A web like brooch that's hidden beneath Sameal's commonly worn corsage.
Appearance After:The Spider Queen
Effect: Summons a towering spider like being equivalent to the size of a house. It weaves webs that withstand and halt any attack it comes into contact with ease. It likewise spits web like substance to impede opponents. When angered it lays countless eggs that hatch becoming young spiders with incredible speed and jumping ability. The young spiders latch onto the target in attempt to drain them of their fluids to the point of extreme dehydration or exsanguination.
Type of Smith: C-Rank Vision (Imperial Iris)
Appearance Before:The frame on a pair of seemingly innocent glasses.
Appearance After:Makes the eyes invisible with a constant whit shielded glare.
Effect:Increases Sameal's perception and alertness to his surroundings as if he can see a full 360 degrees. It allows for speedy calculation and unhesitating decision making.
Type of Smith: B-Rank Weapon (Arthroarms)
Appearance Before: Cufflinks that bear traits to a spiders legs
Appearance After: From the shoulders pauldrons form, from the pauldrons, large spear like branches come forth jutting outward like claws. They then bend as if they were jointed.
Effect: Eight elongated hinge like limbs have the piercing power equivalent to drills. It can be used as a ballast for jumping high or staying above ground.(Closest Visual Aid)
Type of Smith: C-Rank Guardian (Arachneros Ceros)
Appearance Before: An earring which would be found on the right ear bearing similarities to a dew drop.
Appearance After: The earring falls to the ground making the sound of a water drop. From the initial area of it's dropping a web form with a hole in its center. From the web come trillions of small black spiders.
Effect: These spiders will then begin to swarm their targets and begin wrapping them into a silken cocoon where the target is conscious(allowing the release of a smith) but helpless. The spiders will continue to multiply even until the ground is an unholy carpet of black. Because of this they can also form swarming towers to collapse on the opponents or reach gargantuan heights at a break neck pace. The only way to stop them is to find the initial place of the summoning web or outright destroy the smith.
Bio: Sameal has served under the family Kinburrow since the age of twenty where he served as a simple butler for ten years, before winning enough trust and praise to become Chamberlain. He was there during the raising of the Kinburrow children since their youth at ages fifteen. He would escort Meryle on trips to shop or dances and purchased her gifts. Sameal however, treated Viper more diligently and less courteously as more often than not respect was never mutual in the room. Sameal was always suspicious of labeled heir Viper, Sameal was also well trusted by both the King and Queen and was one of the people who convinced the King and Queen that Viper was not the ideal choice for ruling Tanzer's people. After the incident of their deaths Sameal was classified as a suspect for possible treason due to his closeness and had his smith's confiscated and locked away in one of the royal vaults. Later when he was dismissed of the charges from witness accounts and an alibi that he was with Meryle discussing the succession of the next ruler, he pleaded for the return of what was confiscated from him. The unfortunate reality was only Meryle had the jurisdiction to bequeath unto him his smiths once more.
Sameal has since been a yes man for the now Queen Meryle fulling every medial task or outrageous task she can think of. From being a masseuse to spying of the enemy. He does his work diligently with promise in order to gain access to his confiscated smith that have been kept in solitude for so long. He sews in his spare time and has cooked meals to make even the finest chef jealous. Though as the chamberlain he also keeps monitoring the royal funds and the current welfare of the Tanzer people.
EXTRA:
"Personality"
Obedient Worker with a constantly calm polite demeanor, suspicious and shifty looking, Often believed to have ill intentions, not easily moved, holds firm, silver tongued, Not easily trusting of others, Easily trusted by others, soothing and compassionate way of speaking.
"Interesting Quirks of Boredacity(Like/Dislike)"
+Sameal is more so attracted to a woman's lower body. Things falling under this are exposed feet and legs and any other parts below the abdomen.
+Sameal has a dislike for most of a woman's upper body such as exposed arms, shoulders, cleavage. He sees these things as campy and is prone to immediate labeling should he not know the person well enough.
+Sameal is allergic to tangerines so he typically has an aversion for all things remotely related to the fruit.
+Sameal likes Earl Grey tea and believes all other teas as inferior it is also the only tea he drinks.
+He abhors reptiles with an undisclosed passion. To the point where should he see even a lizard he kills it.
Appearance: Sameal Roquefort: Respectable Servant and Chamberlain of House Kinburrow