Revolution Dawn
Solair
Earnest Minstrels have woven their magic into music, able to cast powerful offensive spells with song. They are weak in close combat however, making range vital to their victory. If forced into close combat, they play a special song for their companions to dance to, charming and distracting the enemy until the Minstrel gains enough distance
Deific Templars are the Solair faction's Noble class. They're initially stronger and have abilities in all areas, but train new recruits in a much more violent realm. Their companions tend to have mana talents they use to cast powerful buffs on the Templars.
Pious Clerics are a powerful class of healers with no offensive abilities. They're also adept at casting defensive spells to protect themselves and their allies from harm in combat. Their companions are skittish and shy, preferring to scurry about during battle randomly casting healing charms.
Resolute Heroes are the most common class in the Solair faction. They're strongest in close physical combat, but have no mana abilities. They have the ability to carry a large variety of weapons due to the squire like nature of their companions.
Lalune
Berserk Conjurors are exceptional at afflictions and other status spells, as well as concocting potions and poisons. They are poor at close combat however. They prefer to charm dangerous companions to use as sources of materials for their various spells.
Ireful Marksmen are the best at ranged combat and high damage, but still have some hand to hand combat abilities. They're also excellent trackers and are the only class whose companions can engage enemies in combat.
Keen Bandits are the most common class in the Lalune faction. They're decent in close physical and stealth combat, but have no mana abilities. Their companions tend to steal items from enemies during combat.
Plague Revenants are the Lalune faction's Noble class. They're initially stronger and have strengths in all areas, but train new recruits in a much more violent realm. Their companions help Revenants replenish their energy by devouring conquered enemies.
Revolution Dusk
Solair
The Cherubic Queen is the current faction leader, descended from the god Solair. She often patrols Solair's territory in her Gryphon form, descending on enemies who have crossed the line whenever she finds them. As an NPC she has far greater mana and health capabilities than any player, and can only be defeated with a raid group.
Gilded Conjurors are exceptional at afflictions and other status spells, as well as crafting summoning spells for various strange creatures. They are poor at close combat however. Their companions are often small demons or other spirits that can change shape to fool their enemies.
Dexterous Marksmen are the best at ranged combat and high damage, but still have some hand to hand combat abilities. They're also excellent trackers and are the only class whose companions can engage enemies in combat.
Cunning Bandits are considered a lower class in the Solair faction due to their devious intentions. They're decent in close physical and stealth combat, but have no mana abilities. Their companions tend to amass strange collections of objects stolen from enemies, and like to show them off at inconvenient times.
Faded Revenants are a deceptively powerful class of necromancer. Though they usually exhibit a calm exterior, provocation will unleash a storm of hidden anger. Their companions strike profound fear into the hearts of their enemies, leaving them paralyzed and defenseless.
Lalune
The Manslayer Duke is the current faction leader, chosen for the heirship as a child by the cult of the god Lalune. He often patrols Lalune's territory in his Drake form, devouring enemies who have crossed the line whenever he finds them. As an NPC he has far greater mana and health capabilities than any player, and can only be defeated with a raid group.
Bewitching Minstrels have woven their magic into music, able to cast powerful offensive spells with song. They are weak in close combat however, making range vital to their victory. If forced into close combat, their companion attacks with sound, disorientating the enemy until the Minstrel gains enough distance.
Forsaken Templars are traitors who have defected from Solair's Noble class. Their experience on both sides has given them abilities above their comrades, but they are not considered trustworthy and are often left to fight alone. Their companions help Templars replenish energy by latching onto enemies and slowly leeching their mana.
Reverent Clerics are a powerful class of healers with no offensive abilities. However their defensive spells can often cause harm to the enemy when struck. Their companions are aloof, preferring to soar above the battle, randomly casting healing charms.
Midnight Heroes are a common class in Lalune, but are not very highly valued and are often put on the front lines in battle. They're strongest in close physical combat, but have no mana abilities. They have the ability to wield a large variety of weapons that their companions hide and fetch for them.
Revolution Midnight
Solair
The Hinterland Warlord of Solair is the unquestioned ruler of legend. Raised at an early age to be a great warrior he knows nothing better than the art of killing and yet all his people are devoted to him for his just rule. With his legendary equipment only the strongest raid group would dare challenge him in combat.
While Feisty Berserkers are considered part of the Solair faction, they prefer to be thought of as wandering mercenaries. They fight solo, sliding through the shadows and making their move when their victim is undefended. Their long claws are tipped with poison which they reapply thanks to their equally deadly companion.
Honorable Shamans draw their strength from nature to help support their fellow Solair comrades. Although they are weak with offensive abilities they are always sought out for a group missions for their powerful heals and buffs. Selfless warriors, they are never one to balk at sacrificing their defenses for a team member.
The Charismatic Dancer will seduce you with her moves but blink for a second and you may find a knife in your back. Not only are they skilled in the art of dance, their high agility and dexterity make them a master of the deadly fan.
Cavalier Corsairs are the newest class to join the Solair faction. Originally too proud to be take a small role, they avoided joining either faction until Lalune soldiers descended on their hometown. Their sword skills play out like a graceful dance on the battlefields as their pride is finally put aside.
Lalune
The Valkyrian Dragoon is a cold-hearted warrior of legend. Some say she is an embodiment of the World Serpent, the reach of her ruthless army extends so far over the land. The cold fang of her iron spear is a death sentence to all who oppose her.
Zealous Engineers are masters of no one except chaos. At all times they carry with them an arsenal of guns, bombs and other various gadgets. They love nothing more than to rush into battle and create havoc. Luckily their tough armor keeps them going strong.
Veracious Musketeers are excellent long-range fighters in the Lalune faction. Referred to as glass cannons, their defenses are weak but their power to take down enemies in quick succession makes them valuable on the battlefield. Their loyal companions help them track down escape routes in a pinch.
Capricious Mages are considered the strongest magic class in the Lalune faction. With the power of all four elements on their side their versatility and adaptability make them the clear favorite in any fight. Their companions are always on their side keeping a close eye on approaching enemies while their masters cast their powerful spells.
Petulant Enchanters posses the power of illusions to confuse and distract their foes. They have no trouble making playmates fall under their spell, but if one should snap out of it - watch out! That axe is no toy...
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